

Font are handled better in terms of resizing the game. A counter for the SPECIAL stack in Solitaire Showdown was added as well. This is the last part in making the game truely resizable at any moment. July 2020: Support for animations spanning resizements was added, so you can resize the window while animations are ongoing.The first use case for scalable text was added to Solitaire Showdown, and is seen in the animation that shows the increment in score, when laying down a card on a cardstack. Support was added for text: the font itself is the scalable resource here.

Up to this point, only images were supported as a "scalable resource".
#Msn messenger drawing update#
This results in a more instant UI update when the game is rescaled and all resources are only scaled once in a particular dimension, even if they are being used by multiple components. Resources are now preloaded before the game is started, and scaled resources are being cached. June 2020: The entire scalable component and scalable resource system has been reworked.Added more card sprites for both front and back, and card stacks.
#Msn messenger drawing full#

UI must be reworked to resemble the original game.The game is still unfinished as specific required parts are not yet (fully) developed. This is a screenshot of the original game. This project's goal is to replicate the original as close as possible. As Microsoft pulled the plug, this game is no longer available to the public, or at least not in its original form.
#Msn messenger drawing windows#
A pluggable card game engine created by Tim De Mey coming with a plugin supporting a remake of MSN Messenger's Solitaire Showdownīack in the early nillies people could play Solitaire Showdown, a game included in the chat application MSN Messenger - later renamed to Windows Live Messenger.
